![]() “We’ve increased the number of options available so that players can manipulate film speed, depth of field, different kinds of camera positioning and the various blends between them, filters, and more,” said Macpherson. ![]() This is also the reason that the game will not be launching with any form of mod tools, like GTA4 did- instead, Rockstar are including a full featured video editing suite in the package, which is what Macpherson stressed on in the interview. “Since GTA Online has such a massive and vibrant community, our primary focus is making sure that nothing detracts from that experience or has a negative impact on the overall community of players,”lead gameplay designer John Macpherson said regarding mods in an interview. A big reason that PC players have been itching for the PC release of the game already (which finally seems to be happening!) is so they can experience an entirely new generation of mods for the title and Rockstar, it seems, is willing to play ball, and allow as many of them as you’d want, with one caveat. ![]() The Grand Theft Auto games, with their vast sandboxes and well defined physics, have always invited all manner of mods with their PC releases over the years. ![]()
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